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I like the concept behind the game, but it is way too heavyhanded in my opinion. Also, the screen are a bit too explicit when explaining what and how you have to carry out things, considering that you can just spam E walking around the levels to get things done the right way, without actually the need to remeber the correct sequences nor the risk of losing something.

It surely needs to be polished more, but I really liked the story-driven approach that you had, good job!