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I got it working, seems that the only way to do it is to use the FlxG.camera.setScale() method. Using zoom or even upscaling the sprites wont work.

Here's detailed what I did:

  1. Set window size to 512x512 in the desktop application
  2. Set the screen resolution to 256x256 in the FlxGame core application
  3. In your FlxState set te camera scaling like so: FlxG.camera.setScale(4,4); That way you'll have a 64x64 grid in a 256x256 screen resolution.

Problem is that if you resize the window, you'll loose the 64x64 grid and achieve a full 256x256 resolution. But I guess that property can be disabled.