Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Nice!

So I'd like to point out a few things that I noticed (maybe you already have these noted down on "to improve", but in any case, here it goes):


The "running up/forward" animation is really weird, seems like there are a few frames missing.

When you use the fire magic on an enemy which is not in the frontmost layer, the animation looks like it is hitting the one in front of it. On unity and godot, you could set the animation to the same layer as the target enemy, but I've never used the SGB, so I can only point that out :( .


There are some NPCs that are walking super fast, and it makes it hard to speak to them.


Btw, I'm the one who asked you to compile it to linux.

Im glad you were able to play it since I have no way of testing the Linux version myself. Thanks for the feedback! I'll definitely look into the spell issue. I didn't have time to properly clean up the character animations so it's definitely something I plan on working on now I have the time. Thanks again!

How did you compile it to linux?

Through unity and the Linux export module.

Awesome, thanks for that :)