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It works now. 

 A few issues that, hopefully, can be fixed before the deadline. The primary issue is the ladder at the end of the first level doesn't go anywhere. I was able to walk on the top of the dungeon walls, thinking I would trigger something or gain access to a walled off area.  I traced the entire map twice trying to finding a switch or alternate exit (I reached level 8 from the random encounters)  Ice Fang skill and many of the care package items have no description. 

(1 edit)

Huh... It's rather odd that it doesn't move you as soon as you approach the ladder. I can activate the transfer event fine. I'll re-work the detection a bit and push out a fix ASAP (alongside adding some text for the items that don't have it).
EDIT: Fixed now. Included some improvements as well.

I got to Michael and right as the battle was about to start, the game crashed with this error:

TypeError: undefined is not a constructor
at Particle_Layer.addEmitter()
at Game_Event.createPageEmitter()
at Game_Event.setupPage()
at Game_Event.refresh()
at
at Array.forEach()
at Game_Map.refresh
at Game_Map.refreshIfNeeded()
at Game_Interpreter.command205()
at Game_Interpreter.execuite.Command()

Very odd. I use the same particle emitter on my main game and it didn't break before. Pushed a hotfix for it now.

Everything worked. I finished the game and watched until the final fadeout.