Seems like many of the rooms are purposefully impossible to deduce how to beat on the first try, as the answer is essentially luck-based.
On one hand it adds to the surreal feel of the game where logic is thrown out the window. On the other hand it makes the game frustrating when you have to play the same rooms over and over again just because you were unlucky on one of the later rooms.
The aesthetic, environment, theme, and mood of this game are on point.
I'm curious what engine you used? It's a really unique and interesting look.