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A member registered Feb 02, 2014 · View creator page →

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This is a really interesting idea. I like how it mashes up code, language and logic and the glimpses it provides of personality too. :) 

I love the way you used Bitsy in this. And the comic art shots are especially effective. :)

Thanks for the great feedback :)

Hi. Thanks for the great feedback. So glad you enjoyed it. :) 

This is so cute. :)

I love how you used Bitsy for this great piece of storytelling. :)


Oh, I love this. :)

I'll also admit I was curious about how many different words you used for the character falling from a height... so I made them fall a lot. :D

How have I only just realised you'd released this? Such great storytelling and visual style. Fantastic. :)

Thank you for playing it. :) 

Thanks for the positive feedback. :) 

Thanks Ned. Glad you liked it. :)

Thank you. :)

Thanks :)

Thank you. :)

Thank you. :)

Thanks :)

Thanks. So pleased you like it. :)

This is such an interesting use of Flickguy. :)

Thanks. Glad you liked it. :)

Thank you. :)

I've released another free small 3D Bitsy browser game, Sister Spring, Brother Winter- a retro style collecting & puzzle game based around winter folklore and the shift into spring. If you liked A Little Lost Moomin, why not give it a try?

Thanks Obliviist. No, it's really useful for me to have feedback like this. :)

Thanks. :)

Thanks. :)

Thanks for such a positive comment. :) When you messed up, was it annoying that it sent you right back to the start? I wondered if I should have just sent players back to the start of the puzzle they were on. 

I really like the way you created the 3D feel in this.

I love how you pulled the narrative together to create this tale of the tree. :)

If you're new to using and participating in game jams, this information might be useful.

If you've created a game that is saved as a html file you can upload that game and allow people to play it on in the web browser rather than getting people to download the file to play it. Both Bitsy & Twine, which we featured in the launch event save the games they produce as html files. To get the game to play in the browser tick the "This game will be played in the Browser" box underneath the filename you uploaded.

If it's a game that can't be run in the browser leave the This game will be played in the Browser box unticked.

Also, when you upload a file and edit the game information page it defaults to saving the page in Draft. To publish it so everyone can see and play or download your game, select the Public option under Visibility & access.

To submit your game to the game jam, it's easier to:

  • Upload your game first
  • Then click on the Submit your project button.
  • Then select your game from the drop-down list that appears
  • Click Submit.

Games In the Woods is a tree/woodland/forest themed game jam for all ages, being run as part of the Urban Tree Festival. There's a launch event on Saturday 15th May and a “show & tell” event on Sunday 23rd May for jammers to celebrate their creations.  We encourage you to create video games, interactive fiction, web comics, board games, escape games, card games – anything you want! We encourage creative re-use of images from the British Library’s Flickr collection of digitised 19th century books, check out these online Flora and Fauna galleries. There is also a fantastic British Library curated selection of wildlife and environmental sound recordings, which you can use in your creations. These are available via this SoundCloud playlist.

Hi. It can be a tree/woodland/forest themed digital or non-digital game eg video games, interactive fiction, web comics, board games, escape games, card games. But it's not restricted to only those types of games. If you do create a game that isn't digital, the easiest way to share it on the jam page is by uploading a pdf/file of the rules along with photos/drawings of the game itself. You can go wild interpreting those limited rules, as long as you stick within content creator guidelines.

Really enjoyed this piece - intense & thought-provoking, & the art worked well with it.

Sorry about the sticky maze. I struggled to get it right, but it didn't work as well as I'd hoped. Thanks for the positive feedback, though. :) 

Thanks for the great feedback. I really appreciate it. :)

Thank you. :)

This works so well. Great story, & I love the visual style you created with the HD version. :)

This is such a useful tool for arty experiments. Thanks for making it. :)