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A member registered Feb 02, 2014 · View creator page →

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Thanks Obliviist. No, it's really useful for me to have feedback like this. :)

Thanks. :)

Thanks. :)

Thanks for such a positive comment. :) When you messed up, was it annoying that it sent you right back to the start? I wondered if I should have just sent players back to the start of the puzzle they were on. 

I really like the way you created the 3D feel in this.

I love how you pulled the narrative together to create this tale of the tree. :)

If you're new to using and participating in game jams, this information might be useful.

If you've created a game that is saved as a html file you can upload that game and allow people to play it on in the web browser rather than getting people to download the file to play it. Both Bitsy & Twine, which we featured in the launch event save the games they produce as html files. To get the game to play in the browser tick the "This game will be played in the Browser" box underneath the filename you uploaded.

If it's a game that can't be run in the browser leave the This game will be played in the Browser box unticked.

Also, when you upload a file and edit the game information page it defaults to saving the page in Draft. To publish it so everyone can see and play or download your game, select the Public option under Visibility & access.

To submit your game to the game jam, it's easier to:

  • Upload your game first
  • Then click on the Submit your project button.
  • Then select your game from the drop-down list that appears
  • Click Submit.

Games In the Woods is a tree/woodland/forest themed game jam for all ages, being run as part of the Urban Tree Festival. There's a launch event on Saturday 15th May and a “show & tell” event on Sunday 23rd May for jammers to celebrate their creations.  We encourage you to create video games, interactive fiction, web comics, board games, escape games, card games – anything you want! We encourage creative re-use of images from the British Library’s Flickr collection of digitised 19th century books, check out these online Flora and Fauna galleries. There is also a fantastic British Library curated selection of wildlife and environmental sound recordings, which you can use in your creations. These are available via this SoundCloud playlist.

Hi. It can be a tree/woodland/forest themed digital or non-digital game eg video games, interactive fiction, web comics, board games, escape games, card games. But it's not restricted to only those types of games. If you do create a game that isn't digital, the easiest way to share it on the jam page is by uploading a pdf/file of the rules along with photos/drawings of the game itself. You can go wild interpreting those limited rules, as long as you stick within content creator guidelines.

Really enjoyed this piece - intense & thought-provoking, & the art worked well with it.

Sorry about the sticky maze. I struggled to get it right, but it didn't work as well as I'd hoped. Thanks for the positive feedback, though. :) 

Thanks for the great feedback. I really appreciate it. :)

Thank you. :)

This works so well. Great story, & I love the visual style you created with the HD version. :)

I like where this is going. :)

This is such a useful tool for arty experiments. Thanks for making it. :)

Thanks. :)

Thanks. :) I have to admit I've only completed it a few times myself.

I'm pleased you enjoyed it. Thanks for the much appreciated comments and helpful feedback. :) I realise now that sending people back to the beginning is a bit frustrating - it's a hangover of games I used to play in the 1980s. Although I should have learnt from my own frustrations that it's not the best way to treat a player. 

I updated my retro-style Bitsy tale, Midwinter Spirits

It's also part of Creswell Crags Midwinter Festival of Folklore, along with a blog post about the winter folklore behind it & other games.

This is such a great use of Bitsy. I love how you adapted the narrative to work in this way. :)

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Ooooh. :-O Great to see Bitsy used in this way. Looking forward to trying it out in a future release. :)

I've just had a look via the links. You captured the mood well. 

I don't know anything about Treister's work, but really liked the style of this Bitsy. :)

Thanks for spending an extra 5 seconds on posting the feedback. ;)

Thanks  for the feedback. :) It's useful to know about the result of the lack of delay too.  I hadn't considered that, but will do something about that in an update.

Thanks for the positive feedback. :)

This is such a cool way to share a recipe. :) That hand was so keen to get working on the bread too. :D

This looks fantastic. I love the watercolour style background. It worked so well with the story as well. :)

Thanks for spotting that. I'm not sure why it's doing that - I can see it does it on my screen as well. I will try to fix it.

The Narrows

Discover the supernatural tale of Love Lost Meg in this short choose your path interactive comic photo story, and find all 4 endings. Estimated play time: 10 minutes

Created as part of The Midnight Detective Club project.

Thanks. :) I don't know zoombinis. I'll have to check it out.

Those space characters are cute. :)

Thanks for the feedback.

Thanks for playing. :) You can move to any tile without any immediate consequences. The consequences are later on down the line - if you take the wrong path, when you reach a lighthouse the dialogue changes (basically you've lost the game).

Oops! Looks like you found a bug as well when moving between the different rooms. Thanks for letting me know. I'll have to sort that out.

Thanks for the thumbs up for the rest of it. :)

Thank you. :) The basics of the dialogue & tiles were generated via a tool I was working on to auto-create Bitsy games.

That's useful to know - thank you. The game is a mix of rooms, where some have no puzzles in the room, and the key point of those rooms is to develop the story. For the other rooms, the puzzles are all pattern/sequence based, with the clue for the pattern sequence shown at the bottom of the screen (reading left to right). So for example, the first cloud section that you need to cross (after coming out of the cave), the colours of the clouds you need to stand on are shown at the bottom of the screen. It's the same for the next room as well, and with all of the other puzzles - all pattern based. With the Hattifatteners room, that didn't work as well, as it was was just an avoidance puzzle, and I now think it's difficult to gauge distance from the 3D angle I chose.

I appreciate the feedback - and now I can understand why a few others mentioned that it was frustrating - they never followed up on why it was frustrating when I asked them.

Thanks for the thumbs up on it in general though. It was created in using Aloelazoe's 3D Bitsy , which is based on 2D Bitsy

Thanks. Which particular parts do you find frustrating. I'd like to improve it.

You can add more colours and frame animations in the game data panel. This tip sheet tells you how.

That was really interesting. I know nothing about tarot apart from the stuff I pick up from cheesy movies. I liked you how explained the cards & also what they signify to you.