Hi. Thanks for the feedback. All the characters you can interact with (along with their dialog) were created by a lot of people at the Feral Vector event. I did the rest of the map.
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It's fine onion. :) Thanks for playing. I hid the other 2 endings because they were a bit dark, and decided to leave them out... But it's good that someone has found them... My extra effort wasn't wasted. 😊
To use more than 3 colours in a screen at the same time you can do something like this in the game data window. Find the palette you want to use and add a couple more RGB colours on lines underneath. For example:
NAME Black green
I have added 133,212,201 & 249,252,246 into the game data.
Then (again in the game data window) find the tile you want to change the colour of, and underneath the line that says either WAL true or WAL false add COL plus the number row of the colour you want to use - don't forget that Bitsy starts counting at 0. For example:
NAME mistletoe 1 green
COL 4 will give the mistletoe 1 green tile a colour of 249,252,246
When you click out of the game data window after editing the text the tiles will change to the correct colour. :)
That made me smile a lot. I loved the different "powers" everyone had & the voice-overs you created to accompany them. :) It took me a little while to work out how to play the game, as I don't usually play turn based games.
I have to admit that I wasn't very good at this game, but it was fun anyway. Nice mechanics and funny little touches too. :) I enjoyed seeing it come together via your posts on social media as well. :)
So many things to say about this. 1. A Bitsy game. Yay! :) 2. I don't identify as aromantic, but your narrative helped me understand how it actually feels for some people - there's a lot of things I have never considered before about what being aromantic means. Thank you for helping me understand a bit more. 3. I also had a "bell ringing" moment in relation to my own LGBTQQ++ experiences, and I liked the way you expressed it here. :)