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(1 edit) (+1)

Really cool idea and level design, and the graphics are minimalistic yet great. Sounds great too.

Here are my suggestions:

1. Split the tutorial into chunks and put them inside very simple levels. I don't understand what the point of that block in the first level was and I was confused by it, partly because:

2. I really don't understand your keybindings. I kept trying to jump using w out of habit and having to jump to the void to restart the level, which by the way raises the question, why not put in a press [R] to restart? It takes seconds and makes the game feel much more polished, at least for me.

3. I think the arrows and the drawings you put on the level either confused me a bit since I had a solution in mind and trying to figure out what you meant was hard sometimes, or they immediately told me the solution. So, I think that the arrows mainly hurt the puzzles.

But I don't want to sound too negative, this is a really great game! These are just me nitpicking some stuff.

Thanks for playing and your great Input! For the controls I needed some keys that can be easy and fast reachable. Maby placing/picking up blocks with the arrow keys?

(+1)

Yeah, I think that could work.

It's weird how what looks like the easiest parts of making a game can be so hard to nail, like tutorials and key bindings.

I added "R" as a restart button for Windows/Linux