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(+1)

I like the concept, but I don't know if it just me, but the game keeps on breaking on me.

I don't know where the invisible walls are and I keep on going in places I can't go back from.

The art style and sound are nice, but sometimes I have flickering effects. Also one time the main character talked. I don't know if it was intentional or if he should always talk. This feels odd to me.

Also I have no idea what to do after the campfire. Maybe it broke more than I thought. Or I'm just stupid. That can be a possibility.

But I do like the concept and I wish to properly play it. Hopefully it's just me that can't enjoy it.

I think you have a point that the invisible walls could have been done better (like with the hedges or fences. I will do that in the update. The issue with 'not knowing what to do', yeah you are stupid...NO OF COURSE NOT.  It means that I didn't make some of the required points clear enough. Thanks for pointing that out. I have tried to improve it, but that doesn't mean it is good. I will look into it. 

The breaking by the way, might be regarding to your pc. Have you tried the download?

Thank you for your review and giving me pointers!

(Hint: After the campfire (in the winter scene), you walk to the skeleton and the story evolves further.)

(+1)

"Don't underestimate the stupidity of the users" - a very wise man.

I tried the downloaded version but the visual glitches are still there. Idk, maybe my graphic card is fried after all.

Plus I can't find the skeleton. Is it in a dark shadow because I can't see anything in those.

Oh, and don't worry, I have a diploma in stupidity so I know how idiotic I can be sometimes.

Hmm....it is actually between the road and the campfire...I will see what might be the reason that it isn't visible.


(+1)

Oh, no. Sorry. It's there. I'm just an idiot and I thought it was rocks. I have a pretty dark monitor so I don't see it too well.

(+1)

So I need to improve the clarity :D It is an important part of the story. If even one person (you in this case but perhaps others that didn't even bother to tell me) can't find it, it fails as a part :D

Yeah. I'd suggest you to play with the lighting and the shadow intensity, make them less harsh.