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(+1)

Really liked the idea, though not sure the time-trials were the best choice. I say that because I often died just because I wasn't watching my bars for a couple seconds, I think some sort of visual or sound warning when a player is low would've really been helpful. It was also sometimes hard to tell if you've picked up a box, a pulling animation would have also benefitted this. But I loved the concept of the game and the music was a good touch.

Thanks for the feedback! We knew time trials arent everyones thing so we implemented a secret dev mode that turns off oxygen consumption. This allows you to figure out our levels without that mechanic