Didn't know you were participating in this! I thought the way you used the theme was interesting in that it always brought you back to the starting point of the level though to be honest that felt a little underwhelming and I would've been much more interested if you'd used rewind on the sword to always bring it back to you, because throwing the sword at people felt extremely fun but once I did it a few times I noticed the sword would often go flying off to where I couldn't get it which meant an instant restart, if you used the rewind to bring the sword back to you that would've been amazing. The combat felt a little unfair because the enemies' movements were unpredictable and so, in a game where your movements and actions were quick, getting into combat slowed down the gameplay tremendously which felt quite annoying. But the visuals were great, especially the powerup cubes that hummed when you got close, nice touch.