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(4 edits)

Great game! some feedbacks:

  1. Cool implementation of the rewind concept!
  2. Gameplay wise, it is about memorizing guards' movements, then rewinding, fixing your path based on your memory of the paths. 
    1. I feel that the number of possible paths to finish a level is quite broad, which makes it kinda less challenging as I may expected & makes the game feel less puzzle-y. I think 1 way to improve the puzzle element of the game is to limit the no. of movement that the player can make, so that he not only has to think about avoiding guards, but has to also think about optimizing your path to reach the goal\

Overall, good job on the game!

ooh that's actually a pretty cool idea, it would also prevent the cheese strat on the levels without looping guards of simply wasting time at the start on purpose.