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Yeah, there's a big problem with the fire. On high and ultra it keeps spawning dynamic lights. I have a patch for this ready, but the deadline hit as it finished building :(

During the finale phase 2 you're supposed to basically keep dive rolling until stun, but I guess it can be pretty awkward if she manages to block the player.

Thank you for the feedback! I'll definitely go smaller next time haha, I wanted to push what was possible for me.