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I think my main criticism here is that the player needs to be given more information during the game. Small stuff like adding a sprite to the spot where my rope will attach before I click  and having it change colors when I'm too far away goes a loooong way in easing the guesswork people will have to do to progress, and reducing frustration. Aside from that, I'd say that the character movement when swinging could use some tweaks. Consistency is key in a game like this. 

One last thing about the gameplay too, is to make the spikes a little more forgiving. It may seem intuitive to make the collider perfectly match their sprite, but it's generally better to make it much, much smaller.

The visuals are good. If you're using Unity, I'd reccomend adding the "pixel perfect" component to your camera when using pixel art. It gets rid of the distortions and breaking on your tileset, and just generally feels better. I liked the spritework itself.

The audio is pretty nice. The music is good, I really liked the rolling around sound for some reason, haha. 

Overall, a solid game jam entry, good work :).

Thanks for the feedback!  I might post a post-jam update where I add some of these things.  I really like your suggestions.