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It is a really interesting game!

It also looks amazing , is really polished, and has amazing sounds. 

I couldn't figure out all of the puzzles, but the real problem is I didn't fully understand why my solutions to the first puzzles worked.

I really disagree with you that puzzles are about figuring out what you need to do. Of course you can make that kind of game and I like some games like that but they can be really frustrating and I believe that puzzles inherently should have all of the information shown to you. That's my problem with the witness. I played it for some time and really liked it but after a while stuff just became guessing what the hell Johnathan Blow expects me to do and where to go. And after hours of wandering around looking for clues to where I need to go next, I gave up. 

This game is a much more linear so it avoid this problem or wandering around but it can be really frustrating, not understanding a thing, trying something and then suddenly getting taken from the level without any explanation, or maybe just dying once again to the depleting oxygen.

It is an amazing game, and I have no idea how you could make that in a week but I have a major disagreement with you about this. And I think it's even more of a risk in a jam game - when Fez does this to me, I am much more willing to go along with it and might try to figure stuff out for hours but I won't spend more than 20 minutes trying to figure out one jam game.

We really appreciate your feedback! It clicks for some and not others! We understand that. If you ever get stumped, we highly recommend watching our play through or reading our tips!  Theres also a mode with no oxygen consumption in the main menu! Secrets!!!

Ok, I'll try that mode, thanks!