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Yeah, but that's part of the level design. You also need to beware of big empty parts which will soon have lava, as well as using the bar at the left. It is what it is with this kind of randomness, I've tried to implement that mechanic to reduce the effect, but it doesn't happen that often and it doesn't take too long to get back on track and try the level again. Sorry for that though, I'll try to think of a better way to tackle this kind of problem in the future. Thanks for playing!