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Hey! Here's a few questions that are mostly irrelevant, but just stem from curiosity. If you finish this game and release it, what would you call the company? How much (if anything) would it cost?

And sorry if you've answered this one before, but how come you quit your RPG series? That makes me fear for TGL.

There would definitely be a free version, especially since modders would need a Unity project to work from. I might charge for multiplayer, or have some DLC or something. I don't have any names planned.

I quit the RPG series because my hard drive exploded and Unity changed versions, and I got really demoralized. :|

Dunno what TGL means, though.

The Galactic line cuz its TL;WR lol

Charging for multiplayer sounds like a sound way to go (if you are hosting a place to store the data or a official server) do free DLC as well as paid for DLC, that seems like the most un-you bought the game so pay me more for more of the game- way while still getting some credit for your work.

Also, will you be implementing a readable form of ship systems as well as the vishual? like if the battery is at 55% power it shows the bar and a number at 55%, and with the engine displaying what power mode its in?

The HUD is powered by a simple event system, it's really easy to wire it up however you want it. At the moment, I don't want to spend too much time on it, but it's certainly possible to make a readable version. The only reason I might suggest against it is because the stats aren't that important most of the time.

There is a schematic mode you can activate which pops up per-device stats on an in-world canvas, I should probably make those show readable numbers.


OHHH, tGL. Yeah. Hadn't actually thought about the acronym.

Could You leave it as a customizable option then? I like numbers (played to many paradox games) even if they are pointless numbers having it makes me feel good lol.

Well, I will add them to the engineering view. For the ships you build, you should be able to set them up as either sliders or text or both. I can already do that in scene view, it's pretty straightforward.