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Few points of feedback:

Positive:

  • Super smooth and satisfying movement, great job on that :)
  • Awesome soundtrack
  • Pretty good visuals
  • Really well-designed sound and hit marker UI
  • When you are moving, it feels really good
  • Interesting use of the theme I haven't seem before

Negative:

  • Having an options menu but no fullscreen option is painful, since it opened fullscreen by default on the wrong monitor and I was unable to move it
  • No dedicated restart key, which got annoying after having to fall into the ground to die for the 5th time
  • The objectives you need to complete sometimes feel random and unguided.
  • Sometimes the powerup spawns don't feel intuitive.
  • Enemies having a lot of health means I have to stop my super cool flying movement and sit in place and smack them a few times, totally breaking the trance.
  • Sometimes when jumping I won't be able to make it to the height I want (not the double jump parts), and I'll have to crouch jump or strafe around it which just feels bad in a game with such fast movement
  • In some of the levels, the theme isn't even used or present at all (Level 6 is just a slice-fest, which is fun, but not the theme)

Basically, my main gripe with this game is most of the time I have no clue what to do or what I'm doing, which necessitates repetition. Which might be the point in a game called "RE:RUN," but it just feels annoying and out of my control (would have been great for GMTK's jam ;) ). Don't get me wrong, the game is fun. It just has a few flaws I wanted to point out.