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Loving the evolution the game mechanic, Hope I can contribute something meaningful towards this project. I just got back from work and am tired, but I'll make something and post progress before work tomorrow hopefully. Just to confirm, am I in charge of the entire character production pipeline? if so do you want the character to be roughly the same size as the unreal mannequin, and uses the same skeletal mesh just in case I can't produce original animations in time?

Just heads up, I'll try my best, but can't promise what I'll produce will be great due to doing overtime for the next 17 days, long 11-12 hour work day, but your game concept looks awesome, so I'd love to be a part of it.

Hi Maxram0,

Im glad you like where the project is going and THANK YOU for helping while being so busy :). Yes, you are in charge of the creation of the main character. I'm creating all other static meshes (easy!) and already started creating the initial levels.

I had in mind a futuristic character (could be an android but it doesn't have to be - whatever you feel would go with the mechanics and aesthetics of the game). Please use the UE4 mannequin as a guide for the proportions and the UE4 skeleton so I can reuse it later :). As far as animations, they should be simple - walk, sprint, jump, hold / carry(for the blue cubes), and hold a gun.

Do you have an email I can use to contact you? I'm working on an early build of the game to send to the composer so he can get a feel for the game play while making the music and would love to send it to you as well :).


I have emailed you this morning after my research period, took a bit longer than anticipated, so we can correspond through that.