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Maybe have a circle in the center of the screen where the mouse can go anywhere in there but if it goes outside of the circle, it goes back to the center of the screen (the cursor does). Example:

Also it may seem like im the only one who cares about this right now, but if you share this with relatives, friends, etc it *will* help this gain attention. Your game is a hidden gem hiding in some ball pit of bad games (yours isn't). Does that analogy even work? lol idk Anyways keep up the great work!

P.S. Is unity personal complicated in terms of UI? Or is it easy for a complete beginner to understand

Thanks for all the kind words!

Me being a beginner in unity  I would say that it takes a while to get into it.  Maybe it is easier if you have prior knowledge in other game engines, which I haven't got. What's mostly holding me back is probably all my struggles with writing C# code though...

No problem. And if it takes knowing C# then that's a deal breaker for me even trying to learn :P