Wohoo, let's go!
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Thanks for all the kind words!
Me being a beginner in unity I would say that it takes a while to get into it. Maybe it is easier if you have prior knowledge in other game engines, which I haven't got. What's mostly holding me back is probably all my struggles with writing C# code though...
1) To get to the sofa you have to get a bit creative with the wooden building blocks. Build a bridge or trampoline of sorts, see below picture for example.
2) The collider of the sofa seems a bit off judging from your screenshot, should also be an easy fix. thanks.
And yes... the checkpoints are, as of now, not saved from one game session to the next... this will of course be a must have as the development goes on!
A tip for now: keep the game session running in the background if you need a break and want to continue later... ;-)
Thank you for taking the time to comment, much appreciated!
I have experimented with mouse cursor locked to center, but so far this hasn't been an improvement, as it has caused other issues that made the playability suffer in other ways, but I understand your concern. I will see if I can come up with something clever to solve this in a good way...
Thanks for your thoughts on the vehicle sounds, they were actually first intended as place holder sounds, but after a while I thought the naive feeling of them were suiting to the toy theme, so I kept them. Fading them off, rather than the sudden cut off, would be an easy way of making it more pleasant yes...
When it comes to the camera going inside the sofa, the collider must be a bit off on it. should be an easy fix.