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It was pretty good, its a puzzle game with precision elements though which is hard to blend, the rewind mechanic is quite literal but I don't feel like it adds a whole lot to the game, I found myself just holding space-bar at times to keep myself going. I did end up getting stuck on I think level 4 and had nothing to do but trial and error but I feel like if this had more time with a reason for winding up it would be a lot better like maybe raising or lowering the walls in a response to the robot being powered up.

Thanks for playing! I created this post to help explain more as to why the theme was interpreted the way it was and what's up with Sector 4 :D. https://prodigalson.itch.io/rewinder/devlog/169302/thank-your-for-playing-my-game