this is clever, succinct, and fun, i dig it. I love the near-instant setting generation by just saying things you enjoy. the time mechanic is neat, spend more time in the other realm and go for a big cool reward but risk getting stuck there. imho the dice could be simpler by just comparing 3d6 against a success range, but making some aspect of rolling a player choice amps up the gambling element which is fun too. Great work!
Thanks for the comment! I’m happy about the things you picked up on. Whilst sort of novel I’d probably agree that the dice rolling can be a bit clunky. I was taking inspiration from ‘push your luck’ style board games and wanted to experiment with giving a player that sense of gambling, like you say.