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Alfred Valley

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A member registered Jul 19, 2020 · View creator page →

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Thank you! What's particularly beautiful about this is that there is no rules text required. It's got my brain going!

I would print both sides on A4 with crop marks, cut both to size and stick them together (or to either side of a piece of card, also cut to size).

This is such a neat idea. It would make a really cool zine.

Are there page numbers? I couldn't see any when viewing in my browser.

Thank you :)

Ooh interesting, that probably is the most thematic way to do it. I'll have to think about it a bit more.

Good question! The rules don't specify currently. Thematically I think it should be left to right or right to left – your choice when you come to a new floor, because that's like you've ascended a staircase on either end of the fort. But you definitely can't place directly into the middle column on your first go on that floor.

Curious to hear thoughts about this.

In your example, you can play the willpower card as a peril. When you steel (and as a result play a card as a peril) you can divide any single remaining pool of resolve you have, even if that resolve doesn't match the one required by the card you're playing as a peril. 

You can always do this unless you cannot steel your remaining heroes' resolve any further., i.e. the only resolve left on all of your heroes (or the remaining heroes) is 1/1/1/1 or less.

I hope that makes sense!

Hey! Thanks for the kind words.

Yes, the artifacts are shards of the Orb.

Yes, it is assumed you automatically succeed on checks (as long as the action seems reasonable). The dice rolls determine the extent of the consequences.

For artifacts, the idea is for you to use the VCO to come up with the power when you gain them.

I hope that helps!

Yep!

Yes, steeling and playing a peril go hand in hand.

No worries, send me a message and I'll sort out a download key.

Each hero starts with a single pool of 4 resolve.

  • If you steel that hero's resolve once, that becomes 2 pools of 2.
  • If you steel their resolve again (without spending any of it), it becomes 1 pool of 2 and 2 pools of 1.
  • If you steel it yet again, it becomes 4 pools of 1.

That last circumstance is why you see them like that upside down on that card. The reason they're upside down is, once you rotate them to be the correct way up, the now redundant number 4 will be covered up by the card to the right of it.

Does that make sense?

It is merely a number plucked out of thin air. If you give it a go, you'll be my guinea pigs :)

This is really cool! I've had similar thoughts about this which is why I want to make a little procedure for using your final layout to generate a fort setting for ttrpg play.

It's a great sign that you've thought of something similar!

Ha, glad I could clarify!

Ah, yes you should be drawing a card.

1a. If you'd already steeled an appropriate hero's resolve once, and have 2/2, then yes. You'll spend one 2 and have another left.

1b. Correct, you'd be left with 2.

2. Yes, steeling 3 times without spending anything will get you to 1/1/1/1

Let me know if you have any more questions!

That's right! This is useful for me, by the way, for tightening up the language in the rules. Thank you.

Hey!

Excuse me if I'm covering ground you're already familiar with.

Those 2 stages, steeling/spending resolve and encountering are inexplicably linked. That is, what side up you play your card (conquest or peril) in stage 2 is determined by whether you spent resolve or steeled resolve in stage 1.

If you want to play a card as a conquest, you must spend the appropriate amount of resolve.

If you want to steel your resolve so that it is divided into smaller chunks, you must play a card as a peril.

Those first 2 stages are part of the same decision. Does that make help clarify?

It doesn't contain the printout for the bookmark specifically, but I can try and dig out that file for you.

In any case, drop me a message and I'll send you a download key: https://www.hausofvalley.com/contact. You don't need to buy the game again!

Don't worry, this is how you comment! I set the page to forum style in case people had queries about particular aspects of the game.

Thanks for your post, it's great hearing about the game being enjoyed. Yes, getting Gallows' Armor down in the fort feels really good when you pull it off.

If you do end up making your own art for the cards, please share me – I'd love to see it!

There's a little secret code thing that applies to Lay On Hands, but otherwise completely standalone!

Hey! Drop me a message over here and I'll get you sorted: https://www.hausofvalley.com/contact

These go hard! 'Mating ball' has chilled me unexpectedly. To be honest, they all look like disturbing sigils in one way or another. Thanks for sharing.

The later part is more of an open campaign suggestion, setting you off on a twisting path to find your father, or at least uncover what happened to him.

Rad! Thanks for the heads up.

This is cool!

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I'm so pleased it resonates with you. Thank you for your comment!

I'm glad you like it!

It's funny you say this, because I've toyed with making a Mothership version of this in the past. Perhaps I should revisit!

Came for the monsters, stayed for the butts.

Thank you so much!

Amazing! Thank you for sharing your playthrough. Sounds like the character had a rough time...

You're very welcome, thank you for letting me know!

Hell yeah! Thanks for letting me know

Love it! Thank you for sharing.

Simple but effective, I like it!

Great to hear it's resonated with you! Thanks for your comment.

The curses are separate to the portents but together they make a small system you can use for solo'ing.

After you have a dangerous encounter you roll 2d6 and list the result alongside a small summary of that encounter, e.g.

  • 5: dangerous debris
  • 8: goblin ambush
  • 7: pit trap

If you go to add a result but it has the same number result as one that's already in the list it indicates there's a repercussion stemming from one of the incidents. Choose which one, erase it and play out what that repercussion is. If you need help working out what the repercussion is you can always use the portents.

Does that help?

Amazing! Glad you had a good time and that the audio recordings where useful. If you decide to descend again into TEL 022 let me know how you get on.

Yes hopefully (they've said they want copies)! I'm still negotiating the print run.