Yeah! I believe that was one of the first tracks to get made
Alfred Valley
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Hello! Late pledges are closed on the Kickstarter but don't worry I'll have plenty to sell directly after fulfilment.
1. Yep. If I understand your question correctly, page 3 of the current rulebook (v6.1) covers this here:
Note: you can spend multiple values on a single hero to pay for a conquest. Example: if my Champion has 2 x pools of 2 resolve, I can spend both of these to play a 4-cost conquest.
2. Interesting! In your specific situation with Chains of the Divine, I'd say choosing to banish 0 is acceptable, because of the wording "up to 3". The card's first floor ability however, "Banish the top card of the deck", requires you to banish.
I've got the files! Get in touch via my contact page and I can send the files to you: https://www.hausofvalley.com/contact
Hey! This card and the rules have had a slight reword in the newest version (which will be uploaded soon).
Rule text:
3. Take stock Your heroes prepare for the next challenge. You draw cards (usually 1) from the draw deck to replenish your hand so that it contains a minimum of 3 cards.
Card text:
Rat King Your minimum hand size is 2 when you take stock
It means that when you enter the take stock stage, you only draw a card if you have fewer than 2 cards in hand.
I completely see what you mean - the current rules aren't entirely explicit.
I would suggest this rewording:
Your heroes prepare for the next challenge.
If you have fewer than 3 cards in hand, draw cards until you have 3 again.
I don't want to explicitly rule that there is a maximum hand size - there's potential for future cards that let you draw more, in which case Take Stock just specifies that you wouldn't draw more if you already had 3 or more in hand.
Does that make sense?
I think I know what you mean, and yes, it comes down to that card having ambiguous wording.
The intention: whilst tucked cards are normally worth 1 point at the end of the game, Ichor Maw essentially takes that 1 point per tucked card away.
An alternative way of wording would have been: "Tucked cards do not score at the end of the game". However, I want to leave room in case there are future cards that boost the value of tucked cards, without having Ichor Maw completely negate them. That may be the cleanest solution, in terms of wording though.















































