yeah I’d love if you did that! Please be sure to let me know once it’s out. You can say something like “this game borrows parts from Michigan Dogman by Adam Vass,” I don’t have any kind of official license or srd for this one :)
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having read both, there’s very little in common, an unexpected comparison really. The system here is totally unique, involves mashups from a few sources but is more about how cleverly you can channel your mutations and how you can mitigate trouble. Players choose between damage and fallout each roll, so every action has potentially huge consequences for the PCs and the world. Especially when it gets into combat and confrontation, how those come into play feels heavy.
Mutations and ability stuff are super weird, even within the realm of mutant games. Lots of potential for gonzo play and inspiring abilities.
The “point” of each game feels very different to me too imo. Both are exploratory and about surviving in a harsh place, but adventures here are often more about how you interact with opposing factions and integrate into freaky subcultures (or don’t) vs ecomofos which I’d say is a more traditional adventuring conceit.
Both are out there and have huge potential for fun but plasmodics is one of the weirder settings & systems I’ve read! In a good way! I hope you check it out and dig it
it’s been a few years so I don’t entirely remember, but since the playmat was designed as a circle and printed on a square, a square rulebook let me package them together more neatly/uniform. It’s not ideal for home printing or screen reading but I never make my games with that as my priority anyway, print is king.
Eichorn is one of my favorite borg designers and this might be the top of my list as to why. There is just SO MUCH in here to play with, creeps to fight, maps to get lost on, rumors and jobs to ignore until they bite you in the ass, and its all excellently laid out clearly but with a heavy heavy dose of style. I'm inspired everytime I read one of Christian's projects but this one stands alone.
this sounds awesome, welcome! As a little trick, something I’ve done in the past is submit an unlisted or unfinished itch game to a jam and finish it past the deadline, it’ll still show up as a submission later when you’re ready but takes some of that time pressure away. I recommend it to anyone interested in making something that doesn’t think it’ll get done this month!
this is one of my favorite borg hacks. A lot of these games live and die by their ability to find their own voice & vision and corp Borg excels. The setting is super rich and evocative, elevating the expected corporate horror stuff to even more horrifying heights. The art and layout evokes Borg-likes while still being innovative and very sound. After this, I’m on the hook for whatever yall are cooking next.
I've been devouring Cthork Borg and it's plentiful supplements lately and am so impressed by the wealth of ideas you have, both in tweaking/suiting the Mork Borg core system and in making it something unique and your own. That you continue to deepen this well with expansions continues to surprise and delight me, there's so much great stuff there to learn from and have the most immersive game possible. Always impressed by a Richard TTRPG but this (and pharmagothica) are at the top of my list.
Feel free to share your ideas or hopes in this thread! No commitments of course, no shame if you don't pursue or finish the ideas listed here.
I'm about to finish my first entry called Home Game, its the generic rpg rules that exist in my head for all purpose quick play, combines some stuff from blades in the dark, trophy, clink, and a few others into a really streamlined and simple system.
I also am hoping to do an art zine called Monster Fucker, a compilation of public domain romance and horror comics art mixed with my own original illustrations in black and white. craphound meets.. well, monsterfuckers.
Hey gang, I am Adam Vass (he/they), I make games as World Champ Game Co. since 2016 but have been making zines since I was a kid. I play bass in a band called La Dispute. I love horror movies, heavy music, coffee, and my dogs Frankie & Beans.
I'm thinking of making some illustrative/sketchy/collagey art stuff this month as well as hopefully a little zine of my pick-up-and-play ttrpg rules that always exist in my head for emergencies. I'm also working on a bigger book project of vampire punks called Blood Borg thats crowdfunding in April but this little zine experiment will be a nice way to relax from that while also being creative :)
thank you! The expectation is yes, if you want a software you have one, since we as players are dropping into these characters lives in-media-res, they probably have one installed already but it isn’t mandatory. It’s left as an implication instead of a setup rule so you can decide per character how they interact with software in their everyday lives.
Lone Archivist is someone I really admire in the ttrpg space so I had to check this out upon seeing it in my feed. This is a slick game in an even slicker format (I have a feeling the one page game/gm-screen hybrid will catch on and become a thing and that's exciting).
The rules are simple but enough to get going and motivated. I personally think zombie/outbreak type of games do better with less rules/definition and allows players to learn and adapt as you would in a panicked situation. I would personally rather play this than a big chunkie zombie game, the point isn't doing math it's just scrambling and surviving which feels like it works right with rules lite.
Play will feel familiar to fans of adventure games, especially high lethality d20 fantasy stuff, but it still has a voice of its own. I really like the paperclips as a simple meta thing that you can just have around, especially in this minimalist format, a little clip on thing is such a clever easy solution to passing tokens or something more bespoke.
love this and excited to see where it leads!
I really love this game, I haven’t played it yet but flipping through its pages and seeing how it works and the ways it inspires creativity and the bleak joy of futility and fate in fantasy. The system has enough tooth to get into and feel engaged but gives you plenty of space to make your own story. I was really impressed by the layers at play here and can’t wait to engage with it some more!
This is one of the most unique games out there right now (and well deserving of its newly awarded ENNIE!). The interactivity across the airwaves evokes play by post/epistolary gaming in a really cool audio medium. I looked up "unique" synonyms when writing this post because I've never seen something that does what this game does and I want so much more of it in my brain.
I'm excited to dig into Voices in the Void and see how weird and creepy this game can get.