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(1 edit) (+4)

Update 5

  • Decided to go for a different aesthetic - inspired by games like Superhot, Mirror's Edge, and Portal. Im going for a "sterile" environment with simplistic , meshes and a clear color scheme.
  • I also implemented pickable cubes that can now be used on the switches. You can also use the jump pads with the cubes to go from place to place :).
  • Added procedural ramp and procedural pipe (spline-based) to make level creation easy
  • Added Main Menu and Pause Menu
  • Bug fixes :/