This game integrated the theme really well! I like the idea behind it being an auto-battler. I would have loved to have the slightest bit of player interactivity after initiating a dungeon run, though. Something as simple as being able to click on an enemy to damage them once every ten seconds or so would have been nice; something more complex like being able to drop a bomb that knocks all enemies back would have been even nicer. That would have been difficult to tie into the theme, though, and I suppose it goes against the spirit of an auto-battler, so I understand why it wasn't done.
Play game
Team Building's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Most Innovative | #2 | 4.286 | 4.286 |
| Excellent Game Design | #2 | 3.714 | 3.714 |
| Best Use of Theme | #4 | 3.857 | 3.857 |
| Best Overall | #5 | 3.143 | 3.143 |
| Audience Favorite | #5 | 3.143 | 3.143 |
| Excellent Writing | #7 | 3.000 | 3.000 |
| Excellent Sound | #7 | 2.000 | 2.000 |
| Excellent Art | #7 | 3.000 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.




Leave a comment
Log in with itch.io to leave a comment.