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This game integrated the theme really well! I like the idea behind it being an auto-battler. I would have loved to have the slightest bit of player interactivity after initiating a dungeon run, though. Something as simple as being able to click on an enemy to damage them once every ten seconds or so would have been nice; something more complex like being able to drop a bomb that knocks all enemies back would have been even nicer. That would have been difficult to tie into the theme, though, and I suppose it goes against the spirit of an auto-battler, so I understand why it wasn't done.