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(+1)

Ok, so a couple quick things.

Firstly, I just want to say that it looks amazing! The music fits extremely well, the robot looks cool, it's extremely polished. I have some things that I think you should think about, but I don't want to sound negative, these are all (maybe other than the controls thing) not so significant and it's amazing that you made it in that short a time. I am a bit embarrassed that I shared my game now...

I feel like controlling the robot is a bit hard because the camera doesn't move around. Maybe a slight movement would help. Maybe it could move in a circle around the area to frame it. Because the game is all about moving quickly and precisely (correct me if I am wrong), it is important to allow the player to see himself clearly. I keep getting fired because of tapes I need to put in the last row. I can't see myself, can use the small gaps and it is a bit frustrating.

Also, can you put in a small screen of text that explains controls and stuff? It is a bit less important because it is in the web and you can see stuff below but I think that it might help some people understand. But it's not that big a deal.

Another thing is the rewind button. I just kept one hand for the movement and picking stuff up and one hand to constantly press it. I have recently seen a talk by a guy from vlambeer and he said something along the lines of - if you don't give the player a reason not to press a button, why have the button at all? Why not just have the game "press" it for him? I have no idea what you could do with that butI think it's worth thinking about it.

And one last thing: I don't know if you would like it, since it's a suggestion that will really impact how the game plays, but I think that you should allow the robot to hold 2 things. That adds some more depth to the game since you can strategise, taking two tapes from the same area and stuff. Maybe it could even have in impact on the way the rewind button works. I don't know. But I think you should think about it at 

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