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Sorry about that, it's a known issue that the game runs too fast if you have a monitor with a higher refresh rate than 60 but I can't imagine it's 10x unless you're in some way disabling vsync. If it's the case that you have a monitor with more than 60hz and you still want to play the game you can temporarily lower it in your Windows display settings :)

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Odd... I have two monitors and they're both 60 Hz (well, one is technically 59.946 Hz).
(Also, yeah, it doesn't run at literally x10 speed... but it seems like it's at least x3... it's fast enough that I run past whatever I'm actually trying to get to / interact with no matter how subtle the press/tilt is)

After some searching I think I know what the issue is and didn't even know it was an option and makes it even worse that my game isn't framerate independent... I think in your Graphics Card settings your vsync is turned off (by default it's set so that the application decides but it can be set so it's always off) and yeah then I can imagine my game runs at like 1000fps which is indeed more than 10x the normal 60fps. I'm still planning on making a sequel to this game and maybe with that I'll also update this game to fix this though it'll be quite a bit of work. I'll make sure to not make the same mistake with the sequel.