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After some searching I think I know what the issue is and didn't even know it was an option and makes it even worse that my game isn't framerate independent... I think in your Graphics Card settings your vsync is turned off (by default it's set so that the application decides but it can be set so it's always off) and yeah then I can imagine my game runs at like 1000fps which is indeed more than 10x the normal 60fps. I'm still planning on making a sequel to this game and maybe with that I'll also update this game to fix this though it'll be quite a bit of work. I'll make sure to not make the same mistake with the sequel.