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I found the idea behind it interesting, but it was difficult to use the code when I didn't know what options were coming up afterwards. Made it more frustrating than fun, at times - in that I was trying to do the right thing, but a previous choice stymied me. That would have been fine, but it sent me back right to the beginning each time and I couldn't speed through by clicking, I had to wait for text to load. I think all this needed to rebalance this towards interesting from frustrating was a skip or speed up function for already seen scenes.

Hi, thanks for this very helpful (and accurate) feedback! I've updated the game with a few fixes & tweaks, mostly around the replay experience (you can now skip to any previously seen scene after failure).