Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Well a quick and easy solution would be to make being hit count as death, and rather than lives you have 'rewinds' up to x seconds beforehand. Could also make the lives represented as a total rewind amount and once you've used it its gone.

Great idea, thank you very much! :D