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This really reminds me of Seedship, in a good way. It's got that same balance between holding out for better conditions and avoiding letting opportunities pass you by.

Being picky, I feel as though the range of places to land the pod is a little too generous - I've only encountered one that actually killed off my character - and often doesn't seem to change enough during a single playthrough. I'm not sure if you sometimes get a few chances to accept a planet/ship/station or if I just happened to run into several very similar ones in a row, but either way a little more variety would have been nice (though I can see why it may not have been practical to add extra content within the time limit).

Overall, though, a very nice entry. I love the presentation - especially the big red button. It's a great match for the theme.

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Thank you very much for your feedback :)

Busted! Yes, i was inspired by the "choose or pass" mechanic of Seedship. Since I liked the bad endings most in this game, I tried an approach, where the focus is more on your bad luck and choosing between two different bad fates. Which only partially succeeded, though. I really would like to intensify this feeling.

I also agree, that my prototype lacks variation at this point and it is quite possible to get similar outcomes in a row and to miss the variation, because they require a more specific combination of stats of your destination and alert events. But maybe I'll add more, when we are allowed to tweak the game again.