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(+2)

I played this right after finding your 'Kill the Prince?!' game-- and god, I really loved every single moment of it! The humor, characterization, emotions from Frank and Sylios-- and also the teasing from Sylios was enough for me to instantly root for him in the beginning ;____; when he first showed up I was already hoping Frank could end up with him!

I loooooved the personalities of everyone and the dynamics ;___; Frank's so high energy and has so much character, it was a lot of fun to get to see things through his eyes! And Iggs is just one whole ass mood. And the monster boyfriend was absolutely hilarious-- I loved the customization option! And getting to play another one of your point-and-click games just makes me so so happy and inspires me a lot! I've been looking into point-and-click mechanics and getting the chance to play your games really leave me with a good feeling and so much motivation to keep going!

And this is totally becoming a longer comment, oops, but I loved seeing your initial character design process in the Extras-- as well as the narration/hints there and direct interaction with the player ;___; seeing them in both this and KTP really gave both games even more personality and another fun layer. But yes, I love that you included your character designs in the extras!! I loved all of Frank's expressions and just how he had so many sides to him, too! (And I will forever love Sylios, I am weak.) -- seeing your sketches and world building was super cool to look through and see how the characters and the world changed from the beginning too. And of course, reading more about the world building was great! And I'm glad you decided to make Frank learn a lesson through the end of this (/changing Sylios' motivation)-- because I absolutely want Frank to be happy. and also. love Sylios. cri. (and Iggs with staying with his boyfriend lmao)

The art is phenomenal, the music choices were perfect (I love the main menu music too! and the music that plays while exploring the house!), the UI is great (and such a good choice too! I was immediately impressed by the choice, too-- using a fence design!!!! bruh!!!! the small details make me so happy- and I had to take a solid mo to just be fully impressed about your design choice for the UI!!) Also showcasing extra personality/energy through the font size was a nice touch, too-- I really enjoyed it!  And the backgrounds were gorgeous, the narration for the objects we can interact with was great-- and the whole point-and-click mechanic was seriously just so fitting for the game! 

I've found this game years after it was made, but I seriously can't be more happy! I'm so grateful and glad you created this and shared this!!!! I'm so happy I found your page and your game! You're for sure an inspiration <33

(+1)

D'AWW THIS IS SUCH A CUTE COMMENT????

I'm so glad to hear you enjoyed it and enjoyed seeing all the little extras at the end. I always like unlocking concept art and other behind-the-scenes things when I play a game, so I tried putting something like that into my own game. :D 

I'm glad I changed Sylios' motivations as well, I think Dr. Frank had gone through enough for one game, haha. 

Your comments really made my day. Thank you so much for checking out my games!! :D :D

Thank you for making such a great game!!! <333 im excited to see what you do in the future- I'm so happy I could make your day !! ;;v;;