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Hello WapoleLanguray!

As I stepped into castle Wolfenstein, I had a few thoughts:

1. Love the Wolfenstein meets League of Extraordinary Gentlemen vibe! Super fun already.

2. The monsters look like fun to play. There is also a bit of comedy to their banes which I enjoy. Two small things. You need a line return between Rules and Monster. You also need one for the Mummy's Banes. Otherwise, very nice.

3. Mechanics wise, I recognize the Honey Heist in this one. But you've changed it enough with the flavor that it is transformative. I like that you use d10s. A little confused about what happens to a character when they fail?

4. The entire page for Castle Damonstein... IS SO GOOD! All the tables are flavorful and tone setting.

Overall, great job! This looks like a lot of fun for fans of monster movies and classic Wolfenstein. Clear a few things up and I think you got it!

It's actually based on an old obscure DC war comic called Creature Commandos! I've updated it with the copy suggestions you gave. Failure is that you fail at the action you were trying, however that makes sense to the GM and players. One Page RPGs can't afford to give detailed RP philosophy statements about the nature of failure and suggested consequences, and a lot needs to be implied or brought over from other games. I did add a more explicit mention of what Banes do.