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Clean Graphics, good sound design, and overall well polished gamed with a clear design direction. must to learn from design wise.  Abstract taking of the theme idea. I don't think that it essentially is a bad way to approach the idea, but I personally couldn't figure out how it did relate until after I read the description. I 

Otherwise though good job man.

Thx for playing! I had a clear idea from the start and kept to it as much as I could. I did still have to cut stuff, like the chaft & missile upgrade tree's which were going to have their own like the CWIS ones origionally. But as a solo dev, I just ran out of time, so I focused on having a polished experience instead xD Yea I went obscure on the theme just to be different xD