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(+2)
hello I came to analyze your game =)
and...
wow what an interesting game from a distance the game doesn't attract attention it seems like a simple game but its mechanics and the level design makes it not unpredictable as it also encourages players to create their own tactics, in addition the game throughout the campaign has a balanced rhythm each phase having a new mechanic that considerably changes the gameplay and encourages the player to continue playing to see what mechanics are coming.
Another thing I loved was the immercivity because even though they are static images of unpredictable characters (A.I.) the freedom to use any object makes you know that you are in this world
conclusion: i analyzed his game i found no revealing defect (in my opinion) his game was very creative and besides it was fun even though it was simple he managed to captivate me and make me play for almost an hour without realizing it, so summarizing congratulations on your game =)
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What a nice Review! Thank you so much for your Comment =)

I love to discuss these kind of things. You mentioned the Cops AI being unpredictable, which is not entirely the case. You can predict their movement direction indicated by the light cone. Also, when they reach their destination and change their path, they will give you a short time to react on the new situation, as they will stop, look around, then continue with the new path. So, true, they are not entirely predictable, but they behave in a way that makes stealth and sneaking a good strategy, besides the obvious “run” strategy.

Thanks again, comments like yours make my day :D