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(+3)

Really nice work on the audio and the atmosphere. I wanted to get into the decoding, but just felt like too much was getting in the way. The default controls felt rough and the mouse sensitivity range was pretty wild. Having to switch between keyboard and mouse to interact vs. leave didn't feel right, and the transition animations and movement felt slow. I think there could be some rewarding gameplay here if the game didn't ask so much of the player at the very beginning. As it was, I lost patience before solving anything.

Still, impressive work for a jam for the parts that I did see. The music and rainfall sound effects are definitely capturing a vibe.

(+1)

Thanks for the feedback, glad you liked the atmosphere. Do you mind elaborating on what was getting in the way to solving the first puzzle? We cut down a lot of what we wanted for the intro/first puzzle, so if it's still too intimidating it'd be nice to know what we can do better next time.

(1 edit) (+1)

Sure! To clarify, I stopped at the puzzle with the door lock. Maybe I did decode the first signal, but the result felt more like a punishment than a reward, and didn't leave me with an incentive/hook to continue. That combined with the clunky feel of interactions and my lack of patience halted my progress. I'd probably watch a video of a streamer playing it, though.

(+1)

There probably was a better way to distinguish from "your solution results in this problem" and "congratulations, you solved it, and now also here's a problem." A good lesson to keep in mind, thank you for the feedback!