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garrett

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A member registered 40 days ago · View creator page →

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the vibes here are immaculate. i dont know how you managed to make this little pink and blue island feel so nostalgic, like i was finally coming home after a long time away. the audio and the way it relaxes you and fades in and out depending on where you are really helped me want to explore more and see what else was on the little island. my only complaint is that there's not more to do, i think i talked to everyone and i just wanted to play more, i wanted there to be different interactions with people after talking to them the first time (the bowling guy and the free the nip guy, could we get more about their story? get them back together or talking or something?). that, and some of the collisions of objects made it hard to navigate, especially around the graveyard, to the point where i wondered if it was supposed to be an invisible wall keeping me in the playable area. if i had given up on figuring out how to walk around those densely packed areas i might not have seen all the characters.

really love this and hope more comes along one day

the vibes here are immaculate. i dont know how you managed to make this little pink and blue island feel so nostalgic, like i was finally coming home after a long time away. the audio and the way it relaxes you and fades in and out depending on where you are really helped me want to explore more and see what else was on the little island. my only complaint is that there's not more to do, i think i talked to everyone and i just wanted to play more, i wanted there to be different interactions with people after talking to them the first time (the bowling guy and the free the nip guy, could we get more about their story? get them back together or talking or something?). that, and some of the collisions of objects made it hard to navigate, especially around the graveyard, to the point where i wondered if it was supposed to be an invisible wall keeping me in the playable area. if i had given up on figuring out how to walk around those densely packed areas i might not have seen all the characters.

really love this and hope more comes along one day

there is a lot going on here and it was overwhelming on the first few rounds. i think the menus could use a little work to explain what is going on a little better, and there seemed to be a lot of overlapping elements so it was hard to tell what i was supposed to be paying attention to; i.e. on the screen where you spin the crank to reel in a fish, it looks like the entire screen (including the crank) is dimmed so that i am supposed to be paying attention to the text at the top of the screen. it took me longer to admit to see that the crank i was supposed to be spinning my mouse around was underneath the dimming layer as opposed to anywhere on the screen. but after a few rounds, i learned what was going on i think and it started getting more fun.

there is a really bad bug(?) that ended all 3 of my runs here. sometimes the vampire survivors part of the level either spawns me on top of the enemies or the round starts before the screen switches back to it so i am dead before i even have a chance to move around on that screen. that is the only thing keeping me from playing more, if i could trust that the game wouldn't glitch and end i would likely still be playing rounds right now since i like the overall roguelike mechanics you have made here. that fix and some improved menus would go far.

i dont know if its just my eyes or my monitor but i had a really hard time with the tiles you walk on being almost black and the tiles that kill you being totally black. also none of the popups explaining what to do stayed on my screen long enough to read them so i had to figure out what i was doing as i went and it was a bit of a struggle. i think there is a good game here but i cant get past the first few levels because i cannot see the difference between tiles i can walk on and tiles that kill me without being really close to my screen.

interesting concept, but at the time i played it it seems like there is no instructions or description of the game really at all and it took me a minute to figure it out. there is also no feedback on when a piece is rotated correctly or progress is made in solving the puzzle, i found myself surprised when the completed screen popped up because  i wasnt sure if that move would solve the puzzle or not. but definitely an interesting concept for a puzzle game and i could see it being a very satisfying thinking game if there was some more audio/visual feedback

looking for some feedback, first complete game project and wanting to do better! https://taylorhooten.itch.io/very-cool-ferris-wheel-game

thanks for checking it out and really glad you liked it! very surprised (in a good way) that you didn't have bugs, i feel like ive been responding to bug reports all morning... good luck on the jam!

would love if you checked out our team's game! https://taylorhooten.itch.io/very-cool-ferris-wheel-game

also taking a break from polishing and bugfixing, my teams game is here if you wanna roll around and break stuff : ) https://taylorhooten.itch.io/very-cool-ferris-wheel-game

hey, thanks a ton for the feedback! somehow i missed the super long gray screen when uploading to itch since it didn't happen in my editor. but i guess i was super sleep deprived last night lol

i don't know if it will fix the long load times you had, but the game is severely smaller in filesize now, and i added a load screen so you can at least see the progress instead of wondering when the game will start. hope this improves the experience and good luck in the jam!

awesome concept, i can definitely see this becoming something quick and addicting i'd open up during some downtime. the mayor art is very good, reminds me of mr. monopoly. more levels and variety of powerups (elemental? fire tornado?) would be epic in the future. awesome work for the jam!