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(+1)

there is a lot going on here and it was overwhelming on the first few rounds. i think the menus could use a little work to explain what is going on a little better, and there seemed to be a lot of overlapping elements so it was hard to tell what i was supposed to be paying attention to; i.e. on the screen where you spin the crank to reel in a fish, it looks like the entire screen (including the crank) is dimmed so that i am supposed to be paying attention to the text at the top of the screen. it took me longer to admit to see that the crank i was supposed to be spinning my mouse around was underneath the dimming layer as opposed to anywhere on the screen. but after a few rounds, i learned what was going on i think and it started getting more fun.

there is a really bad bug(?) that ended all 3 of my runs here. sometimes the vampire survivors part of the level either spawns me on top of the enemies or the round starts before the screen switches back to it so i am dead before i even have a chance to move around on that screen. that is the only thing keeping me from playing more, if i could trust that the game wouldn't glitch and end i would likely still be playing rounds right now since i like the overall roguelike mechanics you have made here. that fix and some improved menus would go far.

Thanks a lot for the extensive feedback friend!
I got to bed at 5am trying to finish the game yesterday so there's definitely less polish than I would've liked but I fixed the game breaking bug for the other players!