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(+3)

Cute game! I think the graphics and music were probably the strongest elements overall. I liked the art of the towers from the level select screen, too. The controls took some trial-and-error to figure out, as it wasn't immediately clear to me that I could control the frog in the air, so I initially waited for the wind to go the direction I wanted. I would have liked to have seen the theme play some role in the mechanics, as well.

Good work to the team! I hope to see more.

(+1)

Thanks for playing and commenting! Yeah, we didn’t arrive at an idea for strongly integrating the theme with gameplay. I’ve added some instructions in the game page description, now. Thanks for the reminder!