Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

We went back and forth on the float mechanic and ultimately decided to stick with it. A regular double jump felt too friction-less and the floating fits the main character and makes it more unique in my eyes :)

It's nice if you have a floating mechanic where you can actually move, but this is just a slightly worse pause.