it was my pleasure thanks for the review and playing. As it was such a short time to make this I was struggling on the balancing. glad it was not too hard for you.
It's possible that the individual elements aren't "balanced", but the demand for constant advancement and pressure of the ticking clock covered any unbalanced elements up. In aggregate, as felt in the moment during play, the balancing is spot on.
You done good! The only thing I'd change is the name - it doesn't really sell why your game is distinct, or any of the thematic elements.