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DevinWill645

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A member registered Oct 15, 2025 · View creator page →

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that is really fair! I didnt realise you can just launch the .exe I thought it would require more terminal things! you may wish to put that at the top of the page. I got to my PC so I am testing now :) I am not sure if it is a bug with my terminal but is view supposed to appear as this? the text at the bottom is flashing rapidly. Maybe I am bugged or missing a package or something?

I will return to the original questions

  • Anything confusing during the opening

It was nice to see the computer, and next interactable glow when first starting a new game. The highlights in the shop is really nice around the buy buttons!

  • Controls, camera or interface issues

No issues, things were pretty clear but it may be nice to move all the deliveries at once or make it more obvious when there are deliveries at the door, it was not super clear that I had an extra delivery at the door but I remembered I bought 2 games.

  • Bugs during buying, delivery, storage, listing and shipping

No bugs.

  • Whether the core gameplay loop feels enjoyable

It was great having some tunes now :) I made it to day 7 and died because I couldn't pay my landlord! It was a lot easier to make it through the days with the chill music!!

Great improvements.

Hello, controls at first when you use c for the wall bounce is pretty tough on keyboard and mouse, I usually use gamepad for these games but want to give kbm mouse a go. maybe give a mini notice when you start a new game that this is a slightly challenging platformer so players know what to expect. The difficulty in the rehersal could be a lot for some players. I am gonna carry on with sorrow mask in rehearsal, so far I like the vibe and story telling :) some thing happened around when I was in the sorrow mask explanation maybe tabbed over here typing but my frames tanked catastrophically, I am gonna reload the page to see if I can continue with better frames. currently my frames are now unplayable. when I reloaded the page the controller input prompts wont go away but I dont have a controller connected, just keyboard and mouse! I pressed arrow keys and this was able to swap in the input mode but clicking around in the window maybe should swap the control input display from the gamepad to keyboard and mouse or slightly adjust the detection for gamepad! I like the auto save because I was able to continue where I left when I had to reload the page! however I was not able to actually load into my progress the continue button opens the controls panel with keyboard, displaying gamepad. im gonna click unlock all just to play around a bit more. I am really enjoying the first level and it was intuitive and comedic to smack the first knight charging at me with the umbrella! I really liked that. the mask use in dialogue is really cool. playing with ham is hilarious. smacking the knights after ham victory is great. ending the scene with the rope is super neat. my ropes attached to my character got visually bugged at some point so I had these black lines across my screen, but it did not stop the gameplay. I got the frame bug again maybe from tabbing out to type here when I was on the dock level, so this frame thing might be common when the game loses the focus of the player/window. the frames fixed themselves this time tho I did not need to restart/refresh the page.. I was a little confused where to go with the metal in the start of the level after the kidnapping, perhaps if a player does not progress to the next scene after a time, you could point an arrow towards where the player should go next? I think you may wish to consider breaking the first level into parts because it is quite long for a first player, I am tryin to get through it but feel a touch of burnout that if maybe i had completed 2/3 segments or chapters or something, acts, idk, then if I knew I just had one more I would be more inclined to finish the last one if I think that I will be saving the kidnapee soon, I will push on here. I was a little confused that I had to hit the barrel into the window to get into what I assume is the tower, because previously I was unable to hit barrels with the rose.. I think maybe you could add some names under the text window so we know the name of the character talking, and you could potentially add names and thereby a slight bit of personality to each knight. my game bugged/froze during the boss fight(image attached) sadly so I will end my playthrough here, very nice so far :) ! I was jumping and attacking when it froze.

Sorry if people have said this but would you consider making it more accessible with a browser demo/ simulate a terminal for people who don't have access immediately or the knowledge to work in a terminal. I would be interested in trying this but I see at the top of the page you need a terminal and I currently cannot access one sadly.

art design is super cool!

  • Are the controls easy to understand?
    Yes! but I could not figure out how to use the PP, I missed reading the controls somewhere. if its a bomb or special, maybe have a little text above it flash say "press X(or whatever the input is) to use bomb(if its a bomb)" when the player does not use the bomb for sometime.
  • Is the first round too easy or too difficult?

       I would say it was just right! at first I was a little confused you had to shoot the center of the boss hitbox to damage him, but I felt the damage dealt was quite             reasonable!

  • Are the enemy attacks and bullets easy to see?

       Yes, I am on a 1920x1080 resolution, I found the text a little bit hard to read.

  • Are the boss battles enjoyable?

       I did the first two bosses and they felt similar, and I did not feel challenged. they could have a bit of attack variety and potentially more attacks but that would             possibly increase the difficulty a lot.

  • Which special weapon is the most fun?

       I could not figure out how to use the special weapon unless thats the default shooting then I like the one you unlock on Level 3. I did not beat level 3 tho,

  • Does the game work comfortably on your phone or tablet?

       I played from browser sorry.

  • Did anything feel confusing or unfair?

       At first I did not know you had to shoot the boss core to deal damage and I could not figure out how to use P or what P meant.

I had fun, thank you for sharing.

some text here at the top maybe could have a panel or just be moved a bit up so its not overlapping the puzzle area. You could add a level select perhaps so players can see the levels to come and maybe add a bit of info on the level select screen about each level? I played two levels and I had fun but I think some more clarity and direction towards the players objective and goal may be useful!

Could increase the text size in the tutorial explanation. Also it looks like some text is trying to appear in the text box by the character when you are clicking to work and make money but it disappears so fast you cannot see what it is. I got to level 2 click before my clicking just felt to underwhelming, I think maybe having some more events or upgrades to get early on and increase power would be nice, it felt a little too grindy from the start. would be cool if you can pick between a few characters at the start the have different effects like the dude could grant a bit more money per click and woman could have less fatigue per click or something like that!

I think I am on 1920x1080

no problem

I load in and for some reason it just worked this time.
-I did a new run with mage and sometimes the left click attack will not shoot in the right spot. I don't know if this is because the character rotation or something to do with the mouse position? I was having a hard time replicating it consistently.
-would be nice if the left click for mage did a little more damage
-sometimes mage left click would go through an enemy if they are really close to the character.
-the text panel in the shop is still out of my window..-red and purple pillar things show me no text and wont do anything when I try to interact with them.
-I would like to press m or tab to see the map screen from when I am in level not only at the portal
-I made it to the boss level 1.6 Moonlit Forest and there was no boss :(

is it same build I reinstall? I can restart computer and try gamepad. maybe it i just problem unique to me

yeah and clicking and keyboard input only esc did anything.

Thank you for trying my slime game, I agree the art needs to be changed a lot. that is my biggest challenge. Here is my settings menu, it also appears as some text is cut off at the top and nothing appears in the bottom panel.

You should consider a small playable demo in the browser. I downloaded your new version.
-press enter after input name should go next.
-need text to explain what the difficulty buttons mean and change..
-you should add some music
-confirm button after changing your walker should take you to the ready screen.


When I loaded into my run with the mage character. I could not move or do anything. bugged. The timer was still going up. i was able to press esc to quit the game...

P.S. if you have a spare moment would you consider testing my game(it is project slime on my itch profile) and letting me know what you think? it would mean a lot to me. happy to come back and try if this bug gets fixed! I couldn't even play the game..

fair enough, I am on my phone now but might be able to test tonight when I get home

my pleasure

super cool

Hello! I tried in browser.

  • Anything confusing during the opening

Perhaps some sort of text panel before going into the shop to give the player an idea of what to do. I wanted to leave the shop but I could not figure out how, if there was a way. I read the controls in the game description and am gonna try to use the computer now I know that E lets me use and stop using the computer.

  • Controls, camera or interface issues

when I open the shop the First Sale Panel is covering what I think is my current money and the flip market text. Maybe it is because browser and I also know it  changes like a tutorial after you purchase something, this is not immediately clear.  In the browser version when reading the description for selling an item the listing side on the right(wasn't letting me upload a screenshot) the text panel with a description and the price specifically is cut off a bit for me

  • Bugs during buying, delivery, storage, listing and shipping

Start of day two there was some text going by in the bottom, I think some of the text may have gone by really fast and I could not read it in time?

  • Whether the core gameplay loop feels enjoyable

It is just a lot of reading for now, for me at least, maybe some way with pictures, icons or a comic to make understanding the core loop for a new player so they can do the core loop without needing to read too much?  I think if there is music, it was bugged for me but some idle elevator or brain dead music would be very enjoyable for a vibe while I do some logistics work. I can see this becoming something great! the core loop is nice, but I only made it to the 3rd day before I felt like there may not be much more for me to see. I suggest maybe add some random or fake random event that could happen at the night like first night a lightning storm or a dream or a knock on your door so there is some element of mystery or stress for the player when they end their day of hard logistics work! If you did have more that could come up in later nights let me know and I will go further through the nights. I am looking forward to your progress and can come test a future version if you would like! Keep up the great work :)

Would you consider a small browser Demo, maybe one level or something? I was struggling to upload a full playable web demo of my game so I made a small slice playable as a browser demo. would you consider this, if it is possible, and I would like to test your game. I can only test browser games currently.

you have a small typo on your page, of instead of off

maybe the text could be a more optional text box so players can click through it or just try to beat the level not barred by the dialogues - just an idea

very nice

I really like this. Awesome idea, direction and execution. very nice aesthetics. wishlisted on steam :)

Thanks Chuck, I am working on a new build for my project slime game its on my itch page. If you want to try a quick run or two and let me know what you think of the difficulty or any thoughts you have that would be cool. I know the UI is rough and the art is placeholder for now. you could wait till I upload my newest build tho. I am happy to check out anything else of yours also, or come back and try this again soon with a fresher brain. 

Hey Omer, hope you are well.

- Does the aiming line feel clear and reliable?

yes, but you should add a line to show the aiming before you click, because I could only see the shooting line once I have clicked or hold mouse to click.
It is not super clear when you are bouncing balls off the wall where they will go.

- Do the levels feel fair as they go from easy to hard?
I only played up to level 6, it was easy and chill.

- Does the game feel good on both desktop and mobile browsers?
I only played on Desktop.

- Does the game become more satisfying as the ball count increases?
I like the nice shot and pop ups you can get, you should add some sort of combo/ increasing combo counter!

Yes but you should add a button that allows you to fast forward the speed or have the balls de-spawn when they are alive to long and going down, for example if the ball is bouncing back and forth left and right going down the player must sit and wait until the ball reaches the bottom and can't do anything.

- Is the UI flow understandable?
Add a clear understanding of what the power button does for the player.

 I think you could have a how to play button that shows a screen shot of the gameplay screen and a mouse with a left click so you know to click/touch on mobile to shoot!

I think you would increase the size and readability of the text.

- Does anything feel confusing, slow, unnecessary, or missing?

I was a little confused about the power left and what that means.
The level should automatically finish when you clear all the bricks not wait for your balls to finish bouncing.

I will come back, send me a reply here :)

Hello SnapDragon, I gave the game a shot in the browser version. I like the art and direction, and the idea.

In the browser version(during the gameplay) I have to scroll up and down to see all the windows contents idk if this is intentional or just some scaling/resolution issue.

  • Is the gameplay fun and engaging?
    at first, despite the tutorial I was still confused but it started to make sense and it is a pretty fun unique experience. I think a background soundtrack would be much better than the ambient synth sound.
  • Does the progression feel rewarding?
    At night 4, I do not really feel like I have accomplished anything but make it to night 4 by clicking buttons.
  • Is the difficulty fair?
    Hard to say, I lost to the first boss and reached day 8 and don't really know what I can do differently to beat him, the gameplay started to feel repetitive by the last night and I wasn't sure if I was doing something wrong. I will be honest I did not completely read the tutorial information, but 21+ panels of information to get started in a run is a lot of information for a new user trying to jump in and experience a run. I just experienced defeat, however, if I were to read and download more of the tutorial info, it is likely I may have had more of a chance.
  • Are the mechanics easy to understand?
    The core mechanics seemed simple, but I am not sure if I was doing something wrong or what I could do differently in my first run to help me defeat the boss, I was a little confused overall.
  • What would make you want to keep playing? 
    More engaging soundtrack would help a lot, there is just an ambient synth the whole time. More rewards in the short term for the player because I don't feel I accomplished much in the first few nights and then just died and was confused what I can do differently.

Hello Chuck, there is a lot of information to take in at the start. Perhaps a highlight focus segment on first load where you can click through a quick guided highlight tutorial that shows a quick explanation of each panel or possibly something that shows numerical order of how to read and check out the panels when first loading in. My brain is a little overwhelmed but I am going to read and start testing some of the interactions. I see there is a How to Play button now so I will check this out. I started to figure out how to move the frog and it is fun to stimulate its body parts. I sort of found it confusing what the objectives were on the right and how I would achieve this with manipulation of the parts, but I was simply overthinking it everytime when you can load the solution I would see its always pretty simple. This is a neat game and I am interested to see where you take it :) keep up the good work.

Hello there. I downloaded it and gave it a shot. I like the direction you are headed with this. I had some fun and took some notes for you:
-on launching the game when you need to click to start you should allow clicking anywhere to load into the game not just clicking the text
-the sound effects got bugged pretty quickly for me maybe some issue with the audio queue or too many sounds at once
-I like the map but it was kind of confusing what I could click and I feel like I just got lucky clicking the next location, maybe add some text
-I think keybind options/settings or putting dash on shift might be better than the current set up, but it was not too bad and still worked with spacebar.
-when I went to purchase an item in the shop the description panel was so high I could barely read any of the description. because where my character and camera was I suppose, I was on the bottom of the screen and used my mouse on the top of the screen to see shop item and description was mostly cut off.
- when I went to quit the game after doing a level and a bit, in the main menu I clicked the settings button and nothing happened.

keep up the progress, looking forward to seeing your changes!

Hey I spawned in and tried to fight the cats to the right, i was using wasd and left click to shoot if these are the controls. I don't think I was doing any damage tho?

I found there is too much information you must learn and figure out by yourself when you jump in, if there was a bit of a guided tutorial explaining the sections for the first soul I would have more of an interest in judging the soul and the next few souls. also when I tried to judge the first soul I did not know what the information it said meant, there was a lot that confused me.

of course, happy to come back and see the changes.