Thank you, this is exactly the kind of report that helps. v0.1.6 is up with fixes for most of it:
- Sound: the slider wasn't covering the payoff sounds (the landing chime, jackpot, register). It does now.
- Map lag: the ground was being drawn tree by tree every frame (about 2,600 draws). It's now pre-rendered, so dragging should be smooth. There's also a wider zoom-out that shows the whole town.
- Cliff corners on the grass: my mistake, wrong tile. Fixed.
- Prices: you weren't imagining it. Named buildings were priced relative to your income, so they went up as you earned more (and down as you expanded). Now a price you've seen on the map can only go down for that level.
- The late-game grind: the demo now ends at the house on the hill with a proper "end of demo" card, so nobody has to buy the last 15% of houses at a minute and a half each. The full game handles that stretch differently.
- The slowdown over a long session: I couldn't reproduce a leak yet, but I'm running a long automated session to track it down. If you notice it again in 0.1.6, a rough time-played and ball count would help.
Thanks for playing it that far.


