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(1 edit) (+1)

*backflips*

Sick 😎... Sweet submission, dude! I remember the exact moment you came up with the idea, and ya know, for the most part here is the game you thought of! Making something from nothing; pretty dope :D Idk why the red pandas are here, but I like them. I especially like when they congregate menacingly haha. 

I think it was smart and aesthetically pleasing to not have a HUD with all the information, rather you had a diegetic interface on the machine itself. One of the weaker points was the camera, but if we pop Cinemachine in this bad boy, my dude, you could have a great third person camera goin'  real quick!

Great job figuring Bolt out and thanks for being so rad the whole jam :) 

(+1)

Thanks Sugarsores!

The pandas were a late game addition to add some challenge and depth. Testing showed you could either hit a rhythm and never lose, or you failed no matter what. So I put the values closer to the "never lose" end and made some obstacles to randomly get in your way. They choose at random to come to where you are. It REALLY does feel menacing when they all choose it at once. 🤣

Camera is a real weak spot, I got that in first and then never had time to get back to it. Cinemachine learning time it is.

And Im so glad someone loved the diegetic interface. It was one of the first decisions I made, it kind of came to me WITH the idea. I wanted the player to turn around and see it changed "Oh damn, I am running out of water".

This jam was such a blast. Can't wait to polish this into something a little cleaner and get it into more people's hands.

Thanks for the comments and feedback, really appreciate it!