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(+1)

The game overall is really good! The falling mechanic just feels a little out of place/useless? It only happens when you make a mistake and nothing really unique happens. I didn't really find that I needed the loud sound it produces in exchange for a turn. The rest of the mechanics, types of enemies, and blocking of perception felt really good and balanced, although because they carry over levels, I found I would spawn in and have one of the trackers just waiting outside the door for me. I also found distinguishing the shooters and the chasers (the names I forget) to be a little difficult by sight. It was nice to be able to hover over them to see their actions, but they list grid coordinates, which isn't as helpful without knowing where those coordinates are. Maybe hovering over the player could show their location in coordinates? Holding R to reset the level is really nice, but I found the length that you need to hold the button felt a little too long. The double entendre in the name is great! Overall, very solid game, especially for 3 days!

(+1)

Thanks for the review! I find it very nice and helpful.

Yeah, i forgot to turn off the jammer between levels. Found it after "release" and was disappointed -_-
Looks like my game needs first-day patch)

The falling mechanic was meant to create tense situations when the player is forced to move with turned off vision. But I didn't manage to create levels that contained such things. Maybe will do it later, if I don't give up on the game.