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A jam submission

Jammer’s GambitView game page

Turn-based stealth action puzzle for Patch Notes v2,0, 2026.
Submitted by Bladik17 — 18 minutes, 15 seconds before the deadline
Rated by 5 people so far
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Jammer’s Gambit's itch.io page

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How does your game bring our theme, Systems Offline, to life?
The main goal of the game is to disable the building's security system. The player can also disable various modules on all the robots in the level in order to complete the game.

What did you do to ensure accessibility of the game?
Nothing, I am afraid.

Did you include the Indieformer or Patch Notes logo somewhere in your game?

No

If AI was used in your game, let us know how you used it.
Generated sprites and missing tiles. All the code was written by AI. The AI ​​also created level sketches, which I subsequently developed into full-fledged levels and created myself.

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Comments

Submitted(+1)

The game overall is really good! The falling mechanic just feels a little out of place/useless? It only happens when you make a mistake and nothing really unique happens. I didn't really find that I needed the loud sound it produces in exchange for a turn. The rest of the mechanics, types of enemies, and blocking of perception felt really good and balanced, although because they carry over levels, I found I would spawn in and have one of the trackers just waiting outside the door for me. I also found distinguishing the shooters and the chasers (the names I forget) to be a little difficult by sight. It was nice to be able to hover over them to see their actions, but they list grid coordinates, which isn't as helpful without knowing where those coordinates are. Maybe hovering over the player could show their location in coordinates? Holding R to reset the level is really nice, but I found the length that you need to hold the button felt a little too long. The double entendre in the name is great! Overall, very solid game, especially for 3 days!

Developer(+1)

Thanks for the review! I find it very nice and helpful.

Yeah, i forgot to turn off the jammer between levels. Found it after "release" and was disappointed -_-
Looks like my game needs first-day patch)

The falling mechanic was meant to create tense situations when the player is forced to move with turned off vision. But I didn't manage to create levels that contained such things. Maybe will do it later, if I don't give up on the game.