Wow!! You've really made use of an incredible array of inputs and interactions in this one, without it feeling like too much - seeing the way those those interactive elements were brought back into the story was incredibly satisfying, and impressive from the coding perspective (especially for a solo dev!!). The minimalism of the artwork worked incredibly well in your favor, and worked great to create a sense of bleary, 2am coding. There's some good Ooph moments in the story, and your use of the medium itself woven into the plot and cinematography really well done - you get tons of points in my book for incredible use of very limited assets. The running line numbers in particularly felt like a really great touch of polish, along with that one CG where we see a bit more of the dev's face illuminated... really really striking, especially after only seeing partial images until then. There's also a nice meta element to the game showing you submitted just an hour and 22 min before deadline (absolutely no judgement on that front to be clear - we were 12 min and buggy). Huge congrats!!!
Viewing post in DEADLINE FOR SUBMISSION. jam comments
Thank you so much for your kind words. The numbers are from a real screen recording from my code editor, it was a very surreal experience making a game jam game for a game jam and getting stressed whilst doing it.
I wish I had spent the last hour testing it but I was too tired. I made it in just under the time you have in the game, my sleep was also quite terrible. ^^
Still working on this project and expanding it, there are many ideas still to implement as well as a deeper room area to reveal more of her personal story and potentially VA some of the monologues.
ADDITIONAL WORK REQUIRED
But I will make it better.
Thank you!