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Enjoyed the nice details, writing "Welcome" in spikes, and interesting variation of enemies for a game jam. A few things I can give feedback on:

- The movement had a lot of acceleration/deceleration, which made it hard to precision control the character around obstacles and go close to enemies to do a melee swing without walking into them. Having a easier movement system allows you to have more enemies at the player with a similar skill level, which can be more fun and chaos.

- Seems that attacking is disabled while you are invulnerable after taking damage? That felt a bit strange, standing inside a crowd of enemies and unable to attack them.

- The room with two spike sets it was hard to understand the spike pattern, one up, one down is the most common one, so you can easily predict the spikes when you a busy chasing enemies.

A nice little experience! 😊❤

Thank you for your feedback! There are lots of back and forth on the design decisions we ended up have to be compromised in... definitely a lot to improve on for the future ^^ Thanks for playing!